Replay: Five X-Men games to remember

Posted by - December 31st, 2011


It’s an exciting time to be a fan of Marvel’s Merry Mutants, the X-Men.

In the pages of the X-Men comics, a major overhaul is in the works for the team as the Schism event, a story arc centred on a team-dividing clash between Wolverine and Cyclops, comes to an end. This summer, X-Men First Class helped 20th Century Fox prove that there was still hope for the X-Men film franchise. And, just recently, gamers around the globe were able to get their hands on X-Men: Destiny, the latest game to feature Marvel’s super-powered outcasts.

Developed by Silicon Knights, X-Men: Destiny is an action-RPG that allows you to step into the shoes of one of three original mutant characters. Although the game doesn’t allow you to create your own characters, there is a heavy emphasis on power customisation, so your mutant of choice will have the abilities which suit you best. Likewise, you are free to determine your allegiance, as the game allows you to choose to side with the stubbornly heroic X-Men, or the Brotherhood of Mutants (a.k.a., the bad guys). Now, although my status as an X-Men fanboy is undisputed, the sad truth is that if I had to sum up Destiny in one word, it would be disappointing. Lackluster graphics, repetitive combat and uninspired characters rob the game of all of its potential.

But I promise you gamers, Marvel’s Merry Mutants have seen better days. Don’t believe me, yeah well i came prepared. I leave you with the definitive list of the very best X-Men games of the past; basically just the games I liked the very most.


X-Men Arcade

If part of your childhood was spent frolicking in the savageness of the early 90s, chances are that you, like me, spent a considerable amount of time at the arcade. Everyone has that single arcade game that they remember the most, the one that swallowed the most coins and incited the simultaneous feelings of excitement, rage and love. For me, that game was the X-Men Arcade. It’s both the first arcade game I can remember playing, and the one I played the most.

A classic 90s beat-em-up, X-Men Arcade was basically a side-scroller where you hit everything that stood in your way. Refined gameplay it wasn’t, but man, was it fun. The game featured six beloved X-Men in playable roles – Wolverine, Cyclops, Dazzler, Colossus, Nightcrawler and Storm are all present – and they all look great (all things considered), with big and detailed character sprites. I’m a huge fan of Storm, and some of my fondest gaming memories involve kicking Sentinels to the curb with everyone’s favourite weather witch. Though, in all honesty, I never did understand why Storm was packing a wand.

Spider-Man and the X-Men: Arcade’s Revenge

A SNES game featuring both the X-Men and Spider-Man was almost too much for my ten-year-old mind to compute. The sheer incredible awesomeness of the concept was too much to bear. That’s probably why I never finished the game. Or maybe it was because the game was so freaking hard, even by old-school standards.

This nineties gem had Spider-Man rushing in to save Storm, Gambit, Wolverine and Cyclops from the menace of Arcade. You don’t need to know much about the guy, just that he’s constructed a fun little theme park called Murderworld; Disney World it is not. As with many SNES platformers of the day, the controls were a challenge unto themselves, the platforming was torture, and deaths came cheaply, but these hang-ups made getting through a level all the more rewarding. It was no masterpiece, but Cyclops shot his optic blasts and Gambit threw his cards, and at the time, that was enough.

X-Men (Sega Genesis)


When I finally managed to convince my parents to get me a Sega Genesis, this is the first game I bought. A 2D platformer at heart, the game allowed you to take control of Cyclops, Gambit, Nightcrawler and Wolverine. Several other X-Men were featured as assist characters too, including Rogue, Iceman, Storm and Archangel. As a kid, watching Jean Grey swoop in and save me from falling to my death with her telekinetic powers was probably the most amazing thing I’d ever seen – I didn’t get out much, but still. The graphics were all kinds of pretty, with detailed, colourful sprites, and the gameplay was as challenging as you would expect from a mid-90’s 16-bit platformer.

But what is the one thing that really sets this game apart? The one thing that every person who ever played it was unable to forget? The game was set in the X-Men’s Danger Room — if you don’t know what that is, honestly I don’t know how you’re still reading this — and the premise was that the X-Men’s training system had been infected by a virus. Upon defeating one of the bosses, the game would tell you to ‘reset the computer’ in order to clear the virus. Look all you want at the screen, you’ll find no reset button, or command prompt; you had to literally press the reset button on your console. Hold down on the button too long, however, and the system would reset like normal.

You can imagine my frustration the hundreds of time I held the button for just a moment too long. My controller, on the other hand, felt my frustration, as I threw it across the room. Again, and again, and again.

X-Men: Children of the Atom

Before Marvel vs. Capcom, there was X-Men vs. Street Fighter, and before that there was X-Men: Children of the Atom. It was a bright day in Valhalla when Marvel and Capcom put their heads and talents together to create a fighting game, and gamers have been thanking their lucky stars ever since. Children of the Atom was the first fighting game to feature the X-Men, created by the great minds behind Street Fighter; with a pedigree like that, it’s no wonder the game is still impressive today. In fact, if you look closely enough, you’ll notice that Wolverine and Storm use pretty much the same special moves today, almost twenty years later, in Marvel vs. Capcom 3. Now that’s what I call staying power.

A few years later, Capcom would lose the rights to Marvel’s characters. Activision stepped in, and created three X-Men-centric fighting games (Mutant Academy and its sequel, and X-Men: Next Dimension), and although I played the hell out of those games, they didn’t hold a candle to Capcom’s original masterpiece. I’m glad that the mutants are back in the hands of Capcom, and here’s hoping against hope that a Children of the Atom sequel might still see the light of day.

X-Men: Legends and X-Men: Legends 2


The X-Men are, first and foremost, a team, and although many games had let you control many different X-Men one-at-a-time, no game had ever put you in control of a team. Activision and Raven Software set out to solve that problem with X-Men: Legends, released for the PlayStation 2, GameCube, and Xbox. Featuring fifteeen playable characters, each with their own diverse power set, the game allowed you to create teams of up to four X-Men, and wreak havoc on multitudes of baddies. An action RPG, Legends almost felt like Diablo for X-Men fans.

How cool was it to hold a baddie in place using Jean Grey’s Telekinesis, and then blast him away with Cyclops optic blast?

About as freaking awesome as it sounds.

The cel-shaded character models of the game weren’t appreciated by every gamer out there, but regardless of whichever gripes you had over the graphics, the Legends games offered a definitive X-Men experience, with great storylines, a massive list of playable characters, and gameplay that was faithful to the comics. A greater X-Men game has yet to be created if you ask me.


Did I miss your favourite X-game? Don’t be shy, troll me below.




Gamer’s Guide to Life.com | we.know.games

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Bastion Sells Well Over 500,000 Copies

Posted by - December 31st, 2011

According to the developer's website, Bastion is a success with over 500,000 copies sold, and numerous awards.

Supergiant Games is saying, "This week marked a major milestone for us when Bastion sailed past half a million copies sold." This was due in part to assorted sales on the game occurring on Steam and Xbox Live.

Supergiant games is now in a position "to make more games on [its] own terms." Which means as a consumer, we will get better games.

It's always heartwarming to see smaller, quality games do well.

[via Supergiant Games]

www.GameInformer.com – The Feed

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Good Lighting Is Key To Staying Active In Your Hobbies

Posted by - December 30th, 2011

Many persons give up their hobbies or even aspects of their work or
chores as they age.  While arthritis in their fingers and hands may be
one reason they don’t build model cars or quilt any more, for most
boomers and seniors, it’s because of vision changes.  As we age, we tend
to need more light and more magnification to see clearly and sometimes
even our prescription lenses don’t quite measure up to what we need for
hobby work. 

 




Inventor Spot – Inventions, Innovations, and Interesting Ideas for the Inventor in All of Us

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Search Playlists and Play YouTube Videos With iTubeList

Posted by - December 30th, 2011

style="width: 90%; margin: 10px; padding: 5px; background-color: #D7EFF7;"> href="http://appid.co/438991471" target="_blank"> align="left" src="http://a3.mzstatic.com/us/r1000/082/Purple/21/74/23/mzi.xuqsrhhi.png" alt="download app" /> iTubeList – YouTube Playlist Finder (with kids video collection) />Developer: Miaoshuang Dong /> Price: free /> href="http://appid.co/438991471" rel="nofollow" target="_blank" title="Download App">Download from the App Store />User Ratings: /> class="ratingStarsImg" src="http://www.appcraver.com/wp-content/plugins/appstore/images/stars4.png" alt="4" title = "30 Ratings" >

GO2STAT today is pleased to announce iTubeList 2.3.2 – YouTube Playlist Finder free for iOS, an update to their entertaining app that allows users to continuously play YouTube videos on their iDevice, as well as keyword search YouTube video playlists. Once located, playlists may be edited and/or saved for future viewing. Videos are streamed live during playback and are not stored on the iDevice. iTubeList is ideal for planning kid-safe YouTube programming or watching videos on nearly any topic of interest. An Internet connection is required for searching playlists or viewing videos.”YouTube is much more than a place to watch the latest viral video,” commented M. Dong of GO2STAT. “There’s a video library filled with treasures, and iTubeList will help you find and enjoy them.”  href="http://www.appcraver.com/app-news/itubelist-2-3-2-free-for-ios-search-playlists-and-play-youtube-videos/" class="more-link">(more…)


AppCraver | iPhone Apps, iPad Apps and iPod Touch Apps

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ZomPizza: Zombies Will Eat Your Pizzas in Free iOS Game

Posted by - December 29th, 2011

style="width: 90%; margin: 10px; padding: 5px; background-color: #D7EFF7;"> href="http://appid.co/475986859" target="_blank"> align="left" src="http://a4.mzstatic.com/us/r1000/110/Purple/42/f7/94/mzi.rcgzkkpg.png" alt="download app" /> ZomPizza />Developer: Pudding Games /> Price: free /> href="http://appid.co/475986859" rel="nofollow" target="_blank" title="Download App">Download from the App Store />User Ratings: />

Pudding Games, a href="http://vanillabreeze.com/" target="_blank">Vanilla Breeze brand, today is pleased to introduce ZomPizza 1.1.2 Free for iOS, an update to their time management game, where players must successfully operate a pizza shop where they correctly and quickly fill orders for pizzas and drinks from zombie customers.”Zombies have invaded your town, but hold your chainsaw! They are asking for scrumptiously delicious pizzas, not brains,” commented Derrick Edwards for Vanilla Breeze. “This is highly addictive, best-of-the-breed time-management action tycoon game, featuring a unique blend of gaming styles, excitement and sophistication. Once you have started, you can’t stop!”  href="http://www.appcraver.com/app-news/zompizza-1-1-2-free-for-ios-prepare-cook-and-serve-pizzas-to-zombies/" class="more-link">(more…)


AppCraver | iPhone Apps, iPad Apps and iPod Touch Apps

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Renton’s Ramblings… continued!

Posted by - December 29th, 2011

The last 12 months have been busy not only with new miniatures but also sorting out the warehouse move so we can cope with the growth. In the early part of 2011 we were experiencing metal supply problems and some poor order turnaround time – all of which ended with the move to our own warehouse.

Mantic-Towers-of-DoomMantic is no longer based at Barker Gate – during the last week before Christmas we managed to move our sales and marketing teams in with our warehouse at Greasley Street. We’re now all together!

Unfortunately this year we had to have a price rise – shame on you Mantic! In fairness since launch the UK has had two tax rises for 5%, raw material prices have risen and it is clear with hindsight that the price of the metal sets was too low. But I look forwards to having no price rise next year – 3 years out of 4 is pretty good work isn’t it?

Mantic Games

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Analyst Predictions For 2012

Posted by - December 28th, 2011

The games industry had an interesting year.

Some highlights from 2011 include the release of motion controllers from Sony and Microsoft – Kinect and Move – and Nintendo revealed it's upcoming console, the Wii U, due out sometime after this coming E3. The 3DS saw a massive price cut from 9 to 9 in less than six months after launch. In the digital space, EA launched Origin, its online retail store to compete with Valve's Steam. Sony launched PlayStation Vita, a new, powerful handheld. And Grand Theft Auto V was finally revealed by Rockstar Games.

As this year comes to a close, we spoke to several industry analysts to get their take on what could happen in 2012. Their predictions are published below:

Jesse Divnich – EEDAR

1. Pricing for Paid Mobile Apps Will Increase in 2012

With free-to-play emerging as a successful business model, a lot of industry insiders are beginning to claim the race to the bottom has initiated.  I disagree.

I believe there will always exist a market for the pay-to-play model and I would go as far to say that prices for paid apps are likely to increase slightly in 2012.

As the budgets for mobile and tablet games continue to increase, developers will be forced to command a higher price to ensure profitability.  Of course, if the average pay-to-play app goes from $.99 cents to .20 (again averaged out), I don't see anyone complaining too much.

2. Layoffs to hit Emerging Markets

Over the last 5 years a lot of money has been poured into the emerging social and mobile markets.  Now it is time for all these new developers that were once flushed with Wall Street cash to finally start producing a profit.  Unfortunately, as with any business, some won't hit their projections and funding will be cut off–investors rarely chase defeats.  I predict that we'll begin to see an abnormal amount of layoffs and studio closures in these emerging markets in 2012.  This is not a prediction that these markets are unhealthy, but rather it will be the year that market forces thin the heard and investment begins to shift to studios who have proven themselves.

Simply saying "The mobile market is growing 50% a year…now give us money" will no longer cut it.

3. No New Hardware – So Stop Asking

Rumors continue to circulate about Microsoft or Sony releasing a new home console in 2012.  Unfortunately, you can apply as much pressure to this thought as you want, but it won't turn into a diamond.  The Vita and Wii-U will launch in 2012, but that is it.

Both the Xbox 360 and PlayStation 3 continue to deliver incredible profits to publishers, and given our industry's difficulty in transitioning to new hardware I don't believe Microsoft nor Sony are under any pressure to release new platforms.

I would even go as far to say that I wouldn't even expect any official announcements of new hardware in 2012.  Maybe we witness some credible rumors, but I wouldn't expect a company driven announcement to be made.

4. Less People Will Dance

Early this year I made a prediction that we may have seen the peak of the Dance genre.  As it turns out, I was wrong and people are still dancing as if the local Reverend issued a city wide ban on it.  For 2012, however, I am going with the same prediction, I think 2011 is the peak year in the Dance genre.  Yes, sales will continue and some of us will still be shaking it, but as a whole, I expect less people to dance in front of their consoles in 2012 than we did in 2011.  It is safe to assume this is my prediction for next year if I am wrong–eventually I'll be right.


Mike Hickey - National Alliance Capital Markets

We expect Rockstar Games will release GTA V in early 2012 to enormous consumer demand, with an enhanced online multi-player and accelerated episodic content drops; generating +,000 and +0 million in packaged good and digital sales, respectively. Despite gargled media commentary over the death of consoles as a gaming medium, Rockstar Games will remind us that there is an investable entertainment software opportunity beyond the Facebook generic generation.

In spite of an elegant gamer centric design and large slate of launch titles, we suspect Sony’s upcoming Vita US / Europe launch will languish under a high price point, non-season launch period and competitive mobile platform offerings.

We are expecting Apple to release an iTV in 2012, igniting a next generation casual game market and challenging the market relevance of Nintendo’s upcoming Wii U console, and ultimately pushing Nintendo to consider software opportunities beyond their own hardware.

After some initial success in early 2012, we suspect Zynga will go on an acquisition frenzy, as current games fail to meaningfully monetize mobile platforms and international markets.

We anticipate Microsoft will take significant market share from Sony and Nintendo in 2012, as they aggressively compete with Apple and Google for the enabled TV market and cord cutting movement, by releasing a new version of their current generation Xbox 360 Kinect platform with an increased emphasis on multi-media functionality for an app centric consumer.

Doug Creutz – Cowen Group

1. Neither Microsoft or Sony will have any announcements about new console platforms as their current consoles continue to sell near cycle-peak levels.

2. Handheld software sales will continue to decline as smartphone and tablet penetration increases.

3. There will be at least one initial public offering (IPO) and at least one 0M mergers and acquisitions (M&A) transaction in the casual digital gaming space.

4. EA will finish the year with a higher market cap than Zynga.

www.GameInformer.com – The Feed

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NoteLedge Celebrates Christmas with E-cards and Enhanced Social Features

Posted by - December 28th, 2011

style="width: 90%; margin: 10px; padding: 5px; background-color: #D7EFF7;"> href="http://appid.co/483101556" target="_blank"> align="left" src="http://a2.mzstatic.com/us/r1000/114/Purple/85/66/d3/mzi.xqbmhvok.png" alt="download app" /> NoteLedge />Developer: Kdan Mobile Software LTD /> Price: $2.99 /> href="http://appid.co/483101556" rel="nofollow" target="_blank" title="Download App">Download from the App Store />User Ratings: /> class="ratingStarsImg" src="http://www.appcraver.com/wp-content/plugins/appstore/images/stars4.5.png" alt="4.5" title = "4 Ratings" >

http://www.youtube.com/watch?v=TGid1zqkhOwKdan Mobile has released a significant update for its note-taking app, NoteLedge for iPad, which combines handwriting, typing, audio and video recording all in one package. To celebrate the upcoming Christmas holidays, NoteLedge 1.1 provides four E-card templates and a wide collection of Christmas-themed stamps that allow users to design and decorate one of a kind Christmas cards for their loved ones. Furthermore, users are given the ability to customize note templates using pictures from their photo library. The newly-added palm rest area, on the other hand, ensures a smooth handwriting and drawing environment for stylus users. This update is also equipped with richer functionality that supports various photo filters, Facebook integration, and WebDAV client.NoteLedge enables iPad users to easily jot down notes and create travel journals with its featured patented tool, the Navigator. href="http://www.appcraver.com/app-news/noteledge-celebrates-christmas-with-e-cards-and-enhanced-social-features/" class="more-link">(more…)


AppCraver | iPhone Apps, iPad Apps and iPod Touch Apps

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What Did Poor Pets Get This Christmas?

Posted by - December 27th, 2011

Though it’s reported that British pets suffered, gift-wise, from the
downsized economy this Christmas, the American Pet Products Association
estimated that 53 percent of dogs and 38 percent of cats in the U.S.
received Christmas gifts this year – a relatively good stash for them,
I’d say.  But what about pets from families who can hardly afford to
feed them, let alone buy Santa hats for them?

 




Inventor Spot – Inventions, Innovations, and Interesting Ideas for the Inventor in All of Us

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Unity of Command – PC Game Review

Posted by - December 27th, 2011

The graphics in the “Unity of Command” PC game of the Eastern Front won’t win any beauty contests, but the game provides a great historical feel, good campaigns and a brutal AI to challenge players.


Armchair General Magazine – We Put YOU in Command!

Posted in General Mechanics - No Comments »

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